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zalo/MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years. observed · 2026-08-28

github.com/zalo/MathUtilities · C# · Unlicense (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3490
  • days_rel: n/a
  • days_push: 739
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

4755 stars · 433 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

A collection of math and physics utility implementations in C# for Unity, covering techniques like Kabsch alignment, mesh deformation, signed distance fields, least-squares fitting, and Kalman filtering. It serves as a grab bag of well-documented, example-driven algorithms useful for game and simulation development.

Use cases

  • align two point clouds with optimal rigid rotation and translation
  • deform a mesh smoothly around control points in Unity
  • render and paint volumetric signed distance field textures
  • fit a line or plane to a 3D point set
  • smooth noisy sensor or motion data with a Kalman filter
  • average multiple quaternions accurately
  • learn math and physics tricks for game development

When to choose

  • you are building a Unity game or simulation and need robust math/physics helpers
  • you want reference implementations of Kabsch, mesh deformation, or distance fields
  • you need copy-paste utility code with visual examples and permissive licensing

When to avoid

  • you need a general-purpose math library outside Unity or without GameObject dependencies
  • you require production-supported, versioned packages with API stability guarantees
  • you need GPU-accelerated or highly optimized numerical computing at scale

Facets

library · maturity active

simulation graphics math graphics simulation developer-tools game-engine cross-platform unity3d kalman-filter kabsch mesh-deformation signed-distance-fields least-squares quaternions physics-utilities csharp physics game-development algorithms

1 source

Member repositories

RepositoryRoleHealth v2
zalo/MathUtilitiesmain32

For agents

markdown · JSON · MCP: product_card(name="zalo/MathUtilities")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem