zalo/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years. observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3490
- days_rel: n/a
- days_push: 739
- n_releases_24m: 0
Adoption not part of the score
4755 stars · 433 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
A collection of math and physics utility implementations in C# for Unity, covering techniques like Kabsch alignment, mesh deformation, signed distance fields, least-squares fitting, and Kalman filtering. It serves as a grab bag of well-documented, example-driven algorithms useful for game and simulation development.
Use cases
- align two point clouds with optimal rigid rotation and translation
- deform a mesh smoothly around control points in Unity
- render and paint volumetric signed distance field textures
- fit a line or plane to a 3D point set
- smooth noisy sensor or motion data with a Kalman filter
- average multiple quaternions accurately
- learn math and physics tricks for game development
When to choose
- you are building a Unity game or simulation and need robust math/physics helpers
- you want reference implementations of Kabsch, mesh deformation, or distance fields
- you need copy-paste utility code with visual examples and permissive licensing
When to avoid
- you need a general-purpose math library outside Unity or without GameObject dependencies
- you require production-supported, versioned packages with API stability guarantees
- you need GPU-accelerated or highly optimized numerical computing at scale
Facets
library · maturity active
simulation graphics math graphics simulation developer-tools game-engine cross-platform unity3d kalman-filter kabsch mesh-deformation signed-distance-fields least-squares quaternions physics-utilities csharp physics game-development algorithms
1 source
- readme: https://github.com/zalo/MathUtilities · fetched 2026-08-28 · 0a6b8d65f953
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| zalo/MathUtilities | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="zalo/MathUtilities")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem