SebLague/Marching-Cubes resource
Coding Adventure observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2677
- days_rel: n/a
- days_push: 2610
- n_releases_24m: 0
Adoption not part of the score
1119 stars · 203 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Unity C# implementation of the marching cubes algorithm for generating 3D meshes from scalar fields, created as part of a 'Coding Adventure' video series. It serves as an educational reference for procedural terrain and voxel-based mesh generation.
Use cases
- learn how the marching cubes algorithm works
- generate 3D terrain meshes from voxel data in Unity
- study procedural mesh generation code
- follow along with a coding adventure tutorial on isosurface extraction
- build a voxel-based world generator prototype
When to choose
- you want a small, readable reference implementation of marching cubes in C#
- you are learning procedural mesh generation in Unity
- you need a starting point for voxel terrain experiments
When to avoid
- you need a production-ready, optimized terrain engine
- you are not using Unity or C#
- you need advanced features like chunked worlds or LOD
Facets
learning-resource · maturity maintenance
graphics simulation game-engine graphics tutorials game-engine cross-platform marching-cubes unity procedural-generation mesh-generation voxels c-sharp game-development
2 sources
- readme: https://github.com/SebLague/Marching-Cubes · fetched 2026-08-28 · 42929721b2a0
- homepage: https://www.youtube.com/watch?v=M3iI2l0ltbE · fetched 2026-08-29 · 44136fa355b3
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| SebLague/Marching-Cubes | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="SebLague/Marching-Cubes")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem