jmorton06/Lumos
Cross-Platform C++ 2D/3D game engine observed · 2026-08-28
Health v2 · maintenance only
63/100
- Activity 89
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2793
- days_rel: 718
- days_push: 71
- n_releases_24m: 1
Adoption not part of the score
1595 stars · 157 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Lumos is a cross-platform 2D and 3D game engine written in C++17, supporting Vulkan and OpenGL rendering with an ECS architecture and ImGui-based editor tooling. It builds on Windows, Linux, macOS, and iOS using Premake-generated project files.
Use cases
- build a 2d or 3d game in c++
- cross-platform game engine with vulkan support
- open source game engine with ecs architecture
- learn how a game engine is built
- prototype games on windows linux and mac
- deploy a game to ios from c++
When to choose
- you want a permissively licensed (MIT) C++ game engine you can modify
- you need Vulkan or OpenGL rendering across desktop and iOS
- you prefer an ECS-based engine with source access over large commercial engines
When to avoid
- you need a production-proven engine with large ecosystem and asset store
- you want a no-code or scripting-first engine like Godot or Unity
- you need console platform support
Facets
framework · maturity active
game-engine graphics ui-components simulation graphics cross-platform windows cpp cross-platform vulkan opengl ecs imgui premake 2d-engine 3d-engine game-development linux macos ios
1 source
- readme: https://github.com/jmorton06/Lumos · fetched 2026-08-28 · c06fa65f69ca
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| jmorton06/Lumos | main | 63 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem