nem0/LumixEngine
3D C++ Game Engine - yet another open source game engine observed · 2026-08-28
Health v2 · maintenance only
67/100
- Activity 99
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4668
- days_rel: n/a
- days_push: 7
- n_releases_24m: 0
Adoption not part of the score
3869 stars · 444 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Lumix Engine is an open-source 3D game engine written in C++ with a built-in editor and entity-component-system architecture. It uses data-oriented design and ships with showcase sample projects and MIT licensing.
Use cases
- build a 3D game with an open-source engine
- create a platformer or tower defense game
- prototype 3D scenes in a visual editor
- learn how a C++ game engine works internally
- develop games on Windows or Linux
When to choose
- you want a lightweight, fully open-source C++ 3D engine with an editor
- you prefer data-oriented design and ECS architecture
- you need MIT licensing for commercial or hobby projects
When to avoid
- you need a large ecosystem, asset store, and extensive tutorials
- you require console or mobile platform support out of the box
- you prefer engines with visual scripting or blueprint systems
Facets
framework · maturity active
game-engine gui graphics simulation graphics cross-platform windows cpp 3d entity-component-system data-oriented-design editor open-source-engine game-development linux
1 source
- readme: https://github.com/nem0/LumixEngine · fetched 2026-08-28 · 9081568739da
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| nem0/LumixEngine | main | 67 |
For agents
markdown · JSON · MCP: product_card(name="nem0/LumixEngine")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem