vinniefalco/LuaBridge
A lightweight, dependency-free library for binding Lua to C++ observed · 2026-08-28
Health v2 · maintenance only
53/100
- Activity 46
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 5259
- days_rel: n/a
- days_push: 324
- n_releases_24m: 0
Adoption not part of the score
1779 stars · 362 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
LuaBridge is a lightweight, dependency-free, header-only C++ library for binding Lua data, functions, and classes between C++ and Lua. It supports Lua 5.1 through 5.4 and LuaJIT with type-safe stack access and automatic parameter binding.
Use cases
- embed lua scripting in a c++ application
- expose c++ classes and functions to lua
- bind c++ game engine to lua scripts
- call lua functions from c++
- header-only lua c++ binding library
When to choose
- you want a lightweight, dependency-free alternative to sol2 or Boost.Python
- you need header-only integration with no build configuration
- you must support multiple Lua versions including LuaJIT
When to avoid
- you need advanced metaprogramming features or compile-time optimizations offered by sol2
- you are not using C++ or Lua
Facets
library · maturity active
sdk interpreter plugin-system programming-languages developer-tools cpp lua cross-platform lua-binding header-only scripting-language-binding luajit game-development
1 source
- readme: https://github.com/vinniefalco/LuaBridge · fetched 2026-08-28 · a95cb0e5b7cf
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| vinniefalco/LuaBridge | main | 53 |
For agents
markdown · JSON · MCP: product_card(name="vinniefalco/LuaBridge")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem