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qiankanglai/LoopScrollRect

These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls. observed · 2026-08-28

github.com/qiankanglai/LoopScrollRect · homepage · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

73/100

  • Activity 86
  • Release rhythm 42
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 161.0
  • age_days: 4039
  • days_rel: 228
  • days_push: 87
  • n_releases_24m: 3

Full methodology

Adoption not part of the score

2770 stars · 490 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity UGUI component library that makes ScrollRect reuse cells by only instantiating visible items, backed by an object pool. It improves loading time, draw calls, and memory for scroll views with large numbers of cells.

Use cases

  • optimize ugui scrollrect performance with many items
  • virtualized scrolling list in unity
  • infinite scroll view with cell reuse
  • reduce draw calls and loading time for scroll lists
  • recycle scroll cells with object pooling in unity
  • scroll list with variable cell sizes

When to choose

  • You have a UGUI ScrollRect with a large number of cells causing slow load times or jank
  • You need horizontal or vertical looping scroll lists with reverse direction and scrollbar support
  • You want cell reuse with a cache pool and support for GridLayout or variable-size cells

When to avoid

  • You are not using Unity's UGUI system
  • You need a scroll view with only a handful of items where virtualization adds complexity
  • You require ScrollView features outside UGUI, such as UI Toolkit or non-Unity engines

Facets

library · maturity stable

ui-components developer-tools cross-platform game-engine cross-platform unity ugui scrollrect object-pooling virtualized-list infinite-scroll performance-optimization draw-calls csharp game-development

3 sources

Member repositories

RepositoryRoleHealth v2
qiankanglai/LoopScrollRectmain73

For agents

markdown · JSON · MCP: product_card(name="qiankanglai/LoopScrollRect")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem