JiepengTan/Lockstep-Tutorial resource
帧同步 教程 observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2570
- days_rel: n/a
- days_push: 2354
- n_releases_24m: 0
Adoption not part of the score
1197 stars · 280 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Chinese-language tutorial series teaching lockstep synchronization for multiplayer games, covering basic lockstep and prediction/rollback lockstep in C#. It pairs with the LockstepEngine library and includes video lessons on Bilibili.
Use cases
- learn lockstep synchronization for multiplayer games
- implement prediction and rollback netcode
- understand deterministic game logic and desync debugging
- build a lockstep-based RTS or ARPG
- study client-server replay architecture in games
When to choose
- you want a structured, video-backed introduction to lockstep and rollback techniques
- you are building deterministic multiplayer game logic in C#
When to avoid
- you need a production-ready, maintained netcode library rather than a tutorial
- you need English-language documentation
- you need ECS-based lockstep, which is explicitly out of scope
Facets
learning-resource · maturity maintenance
simulation networking developer-tools tutorials cpp cross-platform lockstep deterministic-sync rollback-netcode multiplayer-games csharp game-networking game-development real-time
1 source
- readme: https://github.com/JiepengTan/Lockstep-Tutorial · fetched 2026-08-28 · 9bbdf96ebbee
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| JiepengTan/Lockstep-Tutorial | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="JiepengTan/Lockstep-Tutorial")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem