aardappel/lobster
The Lobster Programming Language observed · 2026-08-28
Health v2 · maintenance only
95/100
- Activity 99
- Release rhythm 86
- Longevity 100
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 75.0
- age_days: 4832
- days_rel: 15
- days_push: 8
- n_releases_24m: 11
Adoption not part of the score
2732 stars · 140 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Lobster is a statically typed, general-purpose programming language with a Python-like indentation syntax, flow-sensitive type inference, and compile-time memory management (lifetime analysis with a borrow checker). Its implementation is biased toward game and graphical programming, offering a JIT, compilation to C++, a graphical debugger, and batteries-included game functionality.
Use cases
- write games with a terse statically typed scripting language
- prototype game ideas quickly without boilerplate
- learn how flow-sensitive type inference and compile-time memory management work
- build 2D/3D graphical applications with batteries-included libraries
- script game logic that runs faster than Python or Lua
- experiment with a language that combines static typing with dynamic-feeling syntax
When to choose
- you want a lightweight, fast language tailored for game and graphics programming
- you prefer Python-like terse syntax but want static typing and compile-time memory safety
- you need JIT execution or C++ compilation for performance
- you want built-in vector math, multithreading, and a graphical debugger
When to avoid
- you need a production-proven language with a large ecosystem and libraries
- you require guaranteed memory safety like Rust in all cases
- you need a language with broad industry adoption, hiring pool, or long-term support
- your project is outside games/graphics and depends on mature general-purpose tooling
Facets
cli-tool · maturity active
programming-language compiler interpreter game-engine graphics programming-languages compilers graphics cpp windows cli static-typing flow-sensitive-type-inference compile-time-memory-management borrow-checker jit python-like-syntax game-programming reference-counting game-development macos linux
2 sources
- readme: https://github.com/aardappel/lobster · fetched 2026-08-28 · 82e33799c444
- homepage: http://strlen.com/lobster · fetched 2026-08-29 · c06d6561c5e4
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| aardappel/lobster | main | 95 |
For agents
markdown · JSON · MCP: product_card(name="aardappel/lobster")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem