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robcupisz/LightShafts

A light shafts (volumetric shadows) effect for Unity. observed · 2026-08-28

github.com/robcupisz/LightShafts · C# observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4619
  • days_rel: n/a
  • days_push: 3436
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1338 stars · 163 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity plugin implementing volumetric shadows (light shafts / light scattering) for directional and spot lights. It uses adaptive raymarch sampling with interpolation to make the effect affordable in real-time rendering.

Use cases

  • add god rays to a Unity scene
  • render volumetric shadows from spot lights
  • create light scattering effects through stained glass
  • optimize volumetric lighting performance in games
  • simulate sunbeams through fog or dust

When to choose

  • you need light shafts in Unity 4.x-5.x
  • you want a performance-conscious volumetric shadow implementation
  • you target DX9/DX11 on Windows or OSX

When to avoid

  • you use modern Unity versions (2017+)
  • you need a maintained, universally supported volumetrics solution
  • you need directional light support in newer pipelines

Facets

plugin · maturity abandoned

graphics image-processing simulation graphics windows game-engine unity volumetric-lighting light-shafts shaders rendering game-development macos

1 source

Member repositories

RepositoryRoleHealth v2
robcupisz/LightShaftsmain32

For agents

markdown · JSON · MCP: product_card(name="robcupisz/LightShafts")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem