robcupisz/LightShafts
A light shafts (volumetric shadows) effect for Unity. observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4619
- days_rel: n/a
- days_push: 3436
- n_releases_24m: 0
Adoption not part of the score
1338 stars · 163 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Unity plugin implementing volumetric shadows (light shafts / light scattering) for directional and spot lights. It uses adaptive raymarch sampling with interpolation to make the effect affordable in real-time rendering.
Use cases
- add god rays to a Unity scene
- render volumetric shadows from spot lights
- create light scattering effects through stained glass
- optimize volumetric lighting performance in games
- simulate sunbeams through fog or dust
When to choose
- you need light shafts in Unity 4.x-5.x
- you want a performance-conscious volumetric shadow implementation
- you target DX9/DX11 on Windows or OSX
When to avoid
- you use modern Unity versions (2017+)
- you need a maintained, universally supported volumetrics solution
- you need directional light support in newer pipelines
Facets
plugin · maturity abandoned
graphics image-processing simulation graphics windows game-engine unity volumetric-lighting light-shafts shaders rendering game-development macos
1 source
- readme: https://github.com/robcupisz/LightShafts · fetched 2026-08-28 · 659bb92b70e9
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| robcupisz/LightShafts | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="robcupisz/LightShafts")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem