ands/lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light! observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3765
- days_rel: n/a
- days_push: 1258
- n_releases_24m: 0
Adoption not part of the score
1540 stars · 138 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A single-file C/C++ library for baking lightmaps using an existing OpenGL renderer. It supports ambient occlusion and multi-bounce global illumination precomputation for static scene geometry.
Use cases
- bake lightmaps for static 3D scene geometry
- precompute global illumination with multiple light bounces
- compute ambient occlusion maps for meshes
- integrate lightmap baking into an existing OpenGL renderer
- bake emissive surfaces and arbitrary light shapes into lightmaps
When to choose
- you already have an OpenGL renderer and want drop-in lightmap baking
- you need a small dependency-free single-file solution
- you want offline GI/AO precomputation for static scenes
When to avoid
- your engine does not use OpenGL
- you need real-time dynamic global illumination
- you need automatic UV unwrapping (pair it with xatlas or similar)
Facets
library · maturity maintenance
graphics game-engine image-processing graphics cross-platform cpp c lightmap-baking global-illumination opengl single-header header-only 3d-graphics game-development
1 source
- readme: https://github.com/ands/lightmapper · fetched 2026-08-28 · 996e80b095ca
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| ands/lightmapper | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="ands/lightmapper")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem