Ross ROSS = Recommend OSS · open-source software intelligence for agents

zpl-c/librg

🚀 Making multi-player gamedev simpler since 2017 observed · 2026-08-28

github.com/zpl-c/librg · homepage · C · BSD-3-Clause (permissive) observed · 2026-08-28

Health v2 · maintenance only

52/100

  • Activity 65
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3341
  • days_rel: 590
  • days_push: 214
  • n_releases_24m: 1

Full methodology

Adoption not part of the score

1496 stars · 44 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

librg is a single-header, cross-platform world replication library written in pure C99 for multiplayer game development. It acts as middleware between data-transferring libraries (like enet) and game logic, handling entity tracking, ownership, area-of-interest management, and world replication.

Use cases

  • sync game entities between multiplayer clients and servers
  • implement area-of-interest management to reduce bandwidth
  • build a dedicated game server with entity replication
  • track which player owns which networked entity
  • replicate a limited view of the game world to each participant
  • add multiplayer netcode to a C or C++ game

When to choose

  • you need lightweight, header-only world replication in C/C++
  • you want to reduce bandwidth with visibility- and radius-based entity syncing
  • you want a transport-agnostic middleware layer over your own networking library
  • you are building multiplayer games or dedicated servers in C99

When to avoid

  • you need a full high-level multiplayer framework with built-in transport, matchmaking, and serialization
  • your project is not in C/C++
  • you need web-based or managed-cloud multiplayer services
  • you want ready-made client prediction or lag compensation out of the box

Facets

library · maturity active

networking concurrency sdk networking gaming-tools cross-platform cross-platform cpp c header-only multiplayer replication area-of-interest netcode world-sync c99 single-header game-development

2 sources

Member repositories

RepositoryRoleHealth v2
zpl-c/librgmain52

For agents

markdown · JSON · MCP: product_card(name="zpl-c/librg")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem