switchbrew/libnx
Library for Switch Homebrew observed · 2026-08-28
Health v2 · maintenance only
72/100
- Activity 80
- Release rhythm 45
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 121.5
- age_days: 3273
- days_rel: 211
- days_push: 121
- n_releases_24m: 5
Adoption not part of the score
1450 stars · 195 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
libnx is an AArch64-only userland library for developing Nintendo Switch homebrew software, based on libctru. It provides C APIs for interacting with the Switch's Horizon OS system services when building with devkitPro toolchains.
Use cases
- write homebrew apps for the Nintendo Switch
- develop custom home menu replacements on Switch
- access Switch system services from C code
- build Switch homebrew games and tools
- reverse-engineer Horizon OS APIs for homebrew
When to choose
- you are writing Nintendo Switch homebrew in C
- you need low-level access to Horizon OS system calls and services
- you use the devkitPro/devkitA64 toolchain
When to avoid
- you are developing official licensed Switch software with Nintendo SDKs
- you target other consoles or platforms
- you want a high-level game engine rather than a system library
Facets
library · maturity active
sdk developer-tools embedded-systems developer-tools cross-platform c nintendo-switch homebrew horizon-os aarch64 devkitpro libctru game-development
2 sources
- readme: https://github.com/switchbrew/libnx · fetched 2026-08-28 · c58e0e7ac16a
- homepage: https://switchbrew.github.io/libnx/ · fetched 2026-08-29 · 6d36357ac118
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| switchbrew/libnx | main | 72 |
For agents
markdown · JSON · MCP: product_card(name="switchbrew/libnx")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem