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JoeyDeVries/LearnOpenGL resource

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com observed · 2026-08-28

github.com/JoeyDeVries/LearnOpenGL · homepage · C++ · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4181
  • days_rel: n/a
  • days_push: 757
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

12600 stars · 2956 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

The official code repository for the LearnOpenGL book and website, containing C++ sample code for every chapter covering modern core-profile OpenGL. It spans basics like windows, shaders, and textures through advanced topics such as PBR, shadow mapping, deferred shading, and a 2D Breakout game.

Use cases

  • learn modern OpenGL from scratch with runnable examples
  • understand GLSL shaders and the graphics pipeline
  • implement lighting, shadows, and PBR in OpenGL
  • load 3D models with Assimp in C++
  • build a simple 2D game with sprites and collisions
  • reference sample code while writing my own renderer

When to choose

  • you want a well-regarded, structured tutorial with complete working code
  • you are learning core-profile OpenGL on Windows, Linux, or macOS
  • you need reference implementations of advanced rendering techniques

When to avoid

  • you need a production graphics engine or framework rather than educational samples
  • you target Vulkan, DirectX, or Metal instead of OpenGL
  • you want a permissive license for copying code into products (license is non-standard)

Facets

learning-resource · maturity stable

graphics game-engine developer-tools graphics tutorials education cross-platform windows cpp opengl glsl shaders 3d-graphics cmake glfw pbr sample-code game-development linux macos

10 sources

Member repositories

RepositoryRoleHealth v2
JoeyDeVries/LearnOpenGLmain32

For agents

markdown · JSON · MCP: product_card(name="JoeyDeVries/LearnOpenGL")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem