keijiro/Lasp
Low-latency Audio Signal Processing plugin for Unity observed · 2026-08-28
Health v2 · maintenance only
47/100
- Activity 46
- Release rhythm 19
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: 195
- age_days: 3336
- days_rel: 327
- days_push: 327
- n_releases_24m: 2
Adoption not part of the score
1708 stars · 128 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
LASP is a Unity plugin providing low-latency audio input processing, including level tracking, waveform capture, and spectrum analysis. It is designed for building audio-reactive visuals in Unity projects.
Use cases
- create audio-reactive visuals in Unity
- measure audio input levels in real time
- visualize frequency spectrum of microphone input
- render live audio waveforms
- animate object properties based on audio level
- select and enumerate audio input devices at runtime
When to choose
- you need low-latency audio input in a Unity project
- you want to build audio-reactive installations or visuals
- you target desktop platforms (Windows, macOS, Linux) with Unity 2022.3+
When to avoid
- you need audio processing outside Unity
- you target mobile or console platforms
- you need audio output/synthesis rather than input analysis
Facets
plugin · maturity active
audio-processing plugin-system data-visualization graphics windows cross-platform unity audio-input audio-reactive low-latency spectrum-analysis property-binder audio game-development macos linux
1 source
- readme: https://github.com/keijiro/Lasp · fetched 2026-08-28 · b6a424afacd3
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| keijiro/Lasp | main | 47 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem