lance-gg/lance
Multiplayer game server based on Node.JS observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3736
- days_rel: n/a
- days_push: 844
- n_releases_24m: 0
Adoption not part of the score
1714 stars · 166 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Lance is a Node.js-based real-time multiplayer game server with a companion client-side library that synchronizes game state between server and clients. It handles netcode concerns like binary serialization, lag compensation via interpolation/extrapolation, input coordination, and network spike handling so developers can focus on game logic.
Use cases
- build a real-time multiplayer browser game without writing netcode
- synchronize game state between a Node.js server and browser clients
- add client-side prediction and interpolation to a multiplayer game
- network a physics-based game using Cannon.js or pseudo-physics
- create a multiplayer arcade, RTS, FPS, or platform fighter in JavaScript
- minimize bandwidth with binary serialization over websockets
When to choose
- you are building a real-time multiplayer game in JavaScript/TypeScript for browsers
- you want lag handling, prediction, and interpolation handled for you
- you want a game-agnostic server that supports many genres
- you prefer a configurable, debuggable netcode framework over building from scratch
When to avoid
- you need UDP or WebRTC transport (still on the roadmap)
- you are building a turn-based or non-real-time game
- you need a full game engine with rendering built in
- you need a project with very active recent development
Facets
framework · maturity maintenance
websocket serialization networking game-engine http-server web-development networking cross-platform multiplayer-game-server netcode client-prediction interpolation physics typescript game-development real-time nodejs web-server
2 sources
- readme: https://github.com/lance-gg/lance · fetched 2026-08-28 · ff76038e457a
- homepage: https://lance-gg.github.io/ · fetched 2026-08-29 · d762ec637e6d
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| lance-gg/lance | main | 23 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem