Ross ROSS = Recommend OSS · open-source software intelligence for agents

kettle11/tangle

Radically simple multiplayer / networked WebAssembly observed · 2026-08-28

github.com/kettle11/tangle · TypeScript · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

31/100

  • Activity 0
  • Release rhythm 35
  • Longevity 95

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 1337
  • days_rel: n/a
  • days_push: 780
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1209 stars · 43 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Tangle is a TypeScript library that wraps WebAssembly modules to make building multiplayer apps and games easy, handling message passing, serialization, and consensus automatically. It uses peer-to-peer WebRTC connections with snapshot-based rollback and replay to keep all connected Wasm instances perfectly in sync.

Use cases

  • add multiplayer to a small web game
  • sync a WebAssembly app between multiple clients
  • build backend-less collaborative software
  • run networked simulations with rollback and replay
  • share program state peer-to-peer without writing networking code
  • prototype multiplayer games in Rust or AssemblyScript

When to choose

  • you want to add multiplayer to a small WebAssembly game or app with minimal networking code
  • you're targeting Rust or AssemblyScript compiled to Wasm in the browser
  • you want peer-to-peer sync without managing your own game servers
  • you need deterministic state sync with rollback/replay support

When to avoid

  • you need a stable, production-ready networking solution
  • you need to merge long stretches of offline edits (it is not a CRDT)
  • your simulation has high CPU/memory usage, which increases input latency
  • you need native (non-web) platform support
  • you can't rely on a third-party signaling server for initial connections

Facets

library · maturity experimental

networking serialization websocket wasm concurrency web-development microservices browser wasm multiplayer webrtc p2p rollback-netcode state-sync collaborative-apps game-development real-time web-server typescript

1 source

Member repositories

RepositoryRoleHealth v2
kettle11/tanglemain31

For agents

markdown · JSON · MCP: product_card(name="kettle11/tangle")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem