kettle11/tangle
Radically simple multiplayer / networked WebAssembly observed · 2026-08-28
Health v2 · maintenance only
31/100
- Activity 0
- Release rhythm 35
- Longevity 95
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1337
- days_rel: n/a
- days_push: 780
- n_releases_24m: 0
Adoption not part of the score
1209 stars · 43 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Tangle is a TypeScript library that wraps WebAssembly modules to make building multiplayer apps and games easy, handling message passing, serialization, and consensus automatically. It uses peer-to-peer WebRTC connections with snapshot-based rollback and replay to keep all connected Wasm instances perfectly in sync.
Use cases
- add multiplayer to a small web game
- sync a WebAssembly app between multiple clients
- build backend-less collaborative software
- run networked simulations with rollback and replay
- share program state peer-to-peer without writing networking code
- prototype multiplayer games in Rust or AssemblyScript
When to choose
- you want to add multiplayer to a small WebAssembly game or app with minimal networking code
- you're targeting Rust or AssemblyScript compiled to Wasm in the browser
- you want peer-to-peer sync without managing your own game servers
- you need deterministic state sync with rollback/replay support
When to avoid
- you need a stable, production-ready networking solution
- you need to merge long stretches of offline edits (it is not a CRDT)
- your simulation has high CPU/memory usage, which increases input latency
- you need native (non-web) platform support
- you can't rely on a third-party signaling server for initial connections
Facets
library · maturity experimental
networking serialization websocket wasm concurrency web-development microservices browser wasm multiplayer webrtc p2p rollback-netcode state-sync collaborative-apps game-development real-time web-server typescript
1 source
- readme: https://github.com/kettle11/tangle · fetched 2026-08-28 · e38c42ec08a0
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| kettle11/tangle | main | 31 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem