miki151/keeperrl
Source code of KeeperRL observed · 2026-10-16
Health v2 · maintenance only
41/100
- Activity 41
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4724
- days_rel: n/a
- days_push: 358
- n_releases_24m: 0
Adoption not part of the score
1005 stars · 126 forks observed · 2026-10-16
What it is AI-extracted, prompt v1, taxonomy v1, 2026-09-07, confidence 0.95
KeeperRL is an open-source roguelike dungeon simulation game inspired by Dungeon Keeper, where players control an evil keeper building dungeons and commanding minions. This repository contains the full C++ source code, built with SDL2, OpenAL, and Boost.
Use cases
- build KeeperRL from source on Linux or Mac
- contribute to an open-source roguelike game
- study a complete C++ game codebase using SDL2
- mod or extend a Dungeon Keeper-style game
- compile a commercial indie game's open-source code
When to choose
- you want to play or modify a Dungeon Keeper-inspired roguelike
- you want a real-world C++ game codebase to study or contribute to
- you need a game that builds with standard make/gcc/clang tooling
When to avoid
- you need a reusable game engine or framework rather than a specific game
- you want a modern engine like Unity or Godot
- you need mobile or web platform support
Facets
application · maturity stable
game-engine graphics gaming-tools windows cpp roguelike dungeon-keeper-inspired sdl2 openal single-player strategy game game-development linux macos
1 source
- readme: https://github.com/miki151/keeperrl · fetched 2026-10-16 · c809db941d41
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| miki151/keeperrl | main | 41 |
For agents
markdown · JSON · MCP: product_card(name="miki151/keeperrl")
Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem