Ross ROSS = Recommend OSS · open-source software intelligence for agents

JoeyDeVries/Cell

OpenGL C++ Graphics Engine observed · 2026-08-28

github.com/JoeyDeVries/Cell · C++ · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3689
  • days_rel: n/a
  • days_push: 3066
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1035 stars · 137 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Cell is an open-source OpenGL graphics engine written in C++ by LearnOpenGL author Joey de Vries, designed as an educational repository showing how a larger graphics engine can be structured. It includes a custom math library, shader system with pre-processor, material pipeline, mesh/model loading via Assimp, framebuffer utilities, and a deferred rendering pipeline with PBR lighting.

Use cases

  • learn how a graphics engine is structured
  • study deferred rendering implementation in C++
  • understand PBR lighting shaders
  • see how render command buffers and state sorting work
  • learn OpenGL engine architecture from commented source
  • build a 3D renderer on top of an educational engine

When to choose

  • you want readable, heavily commented source code for learning graphics programming
  • you need a reference implementation of deferred rendering and PBR in OpenGL
  • you are studying engine architecture rather than shipping a product

When to avoid

  • you need a production-ready engine with stable builds and active maintenance
  • you require proper build files or cross-platform build support out of the box
  • you need long-term support or recent updates, as the project has been inactive since 2018

Facets

library · maturity abandoned

graphics game-engine math image-processing graphics developer-tools tutorials cpp cross-platform opengl graphics-engine educational deferred-rendering pbr shaders 3d-rendering game-development desktop

1 source

Member repositories

RepositoryRoleHealth v2
JoeyDeVries/Cellmain32

For agents

markdown · JSON · MCP: product_card(name="JoeyDeVries/Cell")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem