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IvanMurzak/Unity-MCP

AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free. observed · 2026-08-28

github.com/IvanMurzak/Unity-MCP · homepage · C# · Apache-2.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

82/100

  • Activity 99
  • Release rhythm 87
  • Longevity 37
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 1
  • age_days: 518
  • days_rel: 9
  • days_push: 9
  • n_releases_24m: 188

Full methodology

Adoption not part of the score

3989 stars · 363 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

A Unity plugin, MCP server, and CLI that lets AI agents (Claude, Cursor, Copilot, Gemini, Codex, etc.) build, edit, and playtest Unity games directly from the editor. It exposes 190+ MCP tools for scenes, GameObjects, prefabs, scripting, profiling, and domain extensions, with any C# method convertible to a tool in one line.

Use cases

  • let claude or cursor build and edit unity scenes via natural language
  • connect an ai agent to the unity editor through mcp
  • automate unity playtesting and iteration with an llm
  • expose custom c# methods as mcp tools for ai agents
  • reduce ai token usage when driving unity from an agent
  • generate terrain, tilemaps, cinemachine cameras, or splines with ai
  • run an ai develop-and-test loop inside unity

When to choose

  • you develop with Unity and want an AI agent to manipulate scenes, prefabs, components, or run scripts
  • you use Claude Code, Cursor, Copilot, Gemini, Codex, or any MCP client and want it wired into Unity
  • you want to expose your own C# methods as AI-callable tools with minimal code
  • you need efficient token usage and local-first operation while iterating on a game
  • you want domain-specific tool families like ProBuilder, Cinemachine, Terrain, Tilemap, Navigation, or Timeline

When to avoid

  • you work in Unreal or Godot and want the same experience without Unity-specific tooling
  • you need a fully free hosted AI agent without bringing your own provider (paid tiers exist for hosted AI)
  • you are not using an MCP-compatible AI client or editor
  • you need offline operation with no internet access, since the plugin downloads its native MCP server binary on first run
  • you require a stable, long-term-supported plugin for Unity versions older than 2022.3 LTS

Facets

plugin · maturity active

mcp agent-framework developer-tools cli workflow-automation testing game-engine developer-tools large-language-models game-engine cross-platform windows editor-plugin unity mcp-server model-context-protocol ai-agents game-development claude cursor copilot gemini codex windsurf openupm csharp unity-editor playtesting scene-manipulation token-efficiency local-first probuilder cinemachine terrain tilemap navigation timeline godot unreal-engine automation macos linux nodejs docker

10 sources

Member repositories

RepositoryRoleHealth v2
IvanMurzak/Unity-MCPmain82

For agents

markdown · JSON · MCP: product_card(name="IvanMurzak/Unity-MCP")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem