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EsProgram/InkPainter

Texture-Paint on Unity. observed · 2026-08-28

github.com/EsProgram/InkPainter · homepage · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3639
  • days_rel: n/a
  • days_push: 2938
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1308 stars · 177 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

InkPainter is a Unity library that enables runtime texture painting on 3D objects using shaders. Developers attach an InkCanvas component to a mesh and call a Paint method with a brush to draw, erase, or simulate fluid effects on textures.

Use cases

  • paint textures on 3d models at runtime in unity
  • let players draw or splatter paint on game objects
  • implement paint-erasing and brush rotation in a unity game
  • simulate liquid paint dripping affected by normal maps
  • create paintable objects dynamically at runtime

When to choose

  • you need runtime texture painting in a Unity project
  • you want shader-based painting with fluid or height-map effects
  • you prefer an MIT-licensed, well-documented Unity asset

When to avoid

  • you need painting in engines other than Unity
  • you require actively maintained software with recent releases
  • you need 2D image editing rather than 3D mesh texture painting

Facets

library · maturity maintenance

graphics image-processing game-engine graphics game-engine cross-platform unity texture-paint shader csharp painting game-development

2 sources

Member repositories

RepositoryRoleHealth v2
EsProgram/InkPaintermain23

For agents

markdown · JSON · MCP: product_card(name="EsProgram/InkPainter")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem