Ross ROSS = Recommend OSS · open-source software intelligence for agents

diharaw/hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline. observed · 2026-08-28

github.com/diharaw/hybrid-rendering · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

39/100

  • Activity 35
  • Release rhythm 10
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2439
  • days_rel: 391
  • days_push: 391
  • n_releases_24m: 1

Full methodology

Adoption not part of the score

1017 stars · 53 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Vulkan sample application demonstrating a hybrid rendering pipeline that combines rasterization with ray tracing. It integrates ray traced shadows, ambient occlusion, reflections, and global illumination into a deferred rendering pipeline.

Use cases

  • learn how to combine rasterization and ray tracing in Vulkan
  • study a real-time ray traced global illumination implementation
  • see how ray traced shadows and reflections integrate into a deferred pipeline
  • explore VK_KHR_ray_tracing_pipeline usage in a sample
  • reference for building a hybrid rendering engine

When to choose

  • you want a working C++/Vulkan example of hybrid rasterization plus ray tracing
  • you need reference code for ray traced shadows, AO, reflections, or GI
  • you have a ray tracing-capable NVIDIA/AMD GPU and want to study real-time rendering techniques

When to avoid

  • you need a production rendering engine or game-ready framework
  • you target platforms other than Windows
  • your GPU lacks VK_KHR_ray_tracing_pipeline and acceleration structure extensions
  • you want a beginner-friendly introduction to Vulkan basics

Facets

application · maturity stable

graphics simulation developer-tools graphics developer-tools windows cpp vulkan ray-tracing real-time-rendering deferred-rendering global-illumination sample-code game-development gpu

1 source

Member repositories

RepositoryRoleHealth v2
diharaw/hybrid-renderingmain39

For agents

markdown · JSON · MCP: product_card(name="diharaw/hybrid-rendering")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem