horde3d/Horde3D
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible. observed · 2026-08-28
Health v2 · maintenance only
66/100
- Activity 95
- Release rhythm 8
- Longevity 100
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4744
- days_rel: n/a
- days_push: 34
- n_releases_24m: 0
Adoption not part of the score
1584 stars · 306 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Horde3D is a lightweight, shader-based 3D rendering and animation engine written in C++ with a clean C-style API. It provides a unified scene graph, skeletal and morph-target animation, customizable forward/deferred rendering pipelines, and a content pipeline with COLLADA import.
Use cases
- render 3D scenes with OpenGL in a C++ application
- embed a lightweight 3D engine in a game or simulation
- play skeletal and morph target animations on 3D models
- build custom forward or deferred rendering pipelines with post-processing effects
- import COLLADA assets from DCC tools into a game engine
- add real-time shadows, reflections, and particle effects to a 3D project
When to choose
- you need a small, conceptually clean 3D rendering engine with minimal dependencies
- you want a C-style API callable from many programming languages
- you need cross-platform desktop and mobile support (OpenGL 2.0+ / OpenGL ES 3.0)
- you want hot-reloading of resources and pipelines during development
- you prefer a non-intrusive engine you can integrate into an existing codebase
When to avoid
- you need a full-featured game engine with built-in physics, audio, and scripting
- you require Vulkan, DirectX 12, or modern low-level graphics APIs
- you need extensive documentation, a large community, or commercial support
- your target hardware lacks OpenGL 2.0 / OpenGL ES 3.0 support
- you want a ready-made editor and asset toolchain out of the box
Facets
library · maturity active
game-engine graphics animation graphics simulation cross-platform windows cpp 3d-rendering opengl rendering-engine skeletal-animation deferred-rendering shader-based collada scene-graph particle-systems c-api game-development linux macos android ios
1 source
- readme: https://github.com/horde3d/Horde3D · fetched 2026-08-28 · b42384bdf14d
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| horde3d/Horde3D | main | 66 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem