Ross ROSS = Recommend OSS · open-source software intelligence for agents

horde3d/Horde3D

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible. observed · 2026-08-28

github.com/horde3d/Horde3D · homepage · C++ observed · 2026-08-28

Health v2 · maintenance only

66/100

  • Activity 95
  • Release rhythm 8
  • Longevity 100

Flags: no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4744
  • days_rel: n/a
  • days_push: 34
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1584 stars · 306 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Horde3D is a lightweight, shader-based 3D rendering and animation engine written in C++ with a clean C-style API. It provides a unified scene graph, skeletal and morph-target animation, customizable forward/deferred rendering pipelines, and a content pipeline with COLLADA import.

Use cases

  • render 3D scenes with OpenGL in a C++ application
  • embed a lightweight 3D engine in a game or simulation
  • play skeletal and morph target animations on 3D models
  • build custom forward or deferred rendering pipelines with post-processing effects
  • import COLLADA assets from DCC tools into a game engine
  • add real-time shadows, reflections, and particle effects to a 3D project

When to choose

  • you need a small, conceptually clean 3D rendering engine with minimal dependencies
  • you want a C-style API callable from many programming languages
  • you need cross-platform desktop and mobile support (OpenGL 2.0+ / OpenGL ES 3.0)
  • you want hot-reloading of resources and pipelines during development
  • you prefer a non-intrusive engine you can integrate into an existing codebase

When to avoid

  • you need a full-featured game engine with built-in physics, audio, and scripting
  • you require Vulkan, DirectX 12, or modern low-level graphics APIs
  • you need extensive documentation, a large community, or commercial support
  • your target hardware lacks OpenGL 2.0 / OpenGL ES 3.0 support
  • you want a ready-made editor and asset toolchain out of the box

Facets

library · maturity active

game-engine graphics animation graphics simulation cross-platform windows cpp 3d-rendering opengl rendering-engine skeletal-animation deferred-rendering shader-based collada scene-graph particle-systems c-api game-development linux macos android ios

1 source

Member repositories

RepositoryRoleHealth v2
horde3d/Horde3Dmain66

For agents

markdown · JSON · MCP: product_card(name="horde3d/Horde3D")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem