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charmbracelet/harmonica

A simple, physics-based animation library 🎼 observed · 2026-08-28

github.com/charmbracelet/harmonica · Go · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

66/100

  • Activity 97
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 1882
  • days_rel: n/a
  • days_push: 20
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1603 stars · 42 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Harmonica is a small, physics-based spring animation library for Go. It provides smooth, natural motion for 2D/3D contexts, game engines, and terminal UIs via a simple NewSpring/Update API.

Use cases

  • animate sprites with spring physics in a Go game
  • add smooth motion to terminal UI animations
  • implement natural easing for UI elements in Go
  • animate camera or object positions in 2D/3D
  • create bouncy, springy transitions in a Go application

When to choose

  • you need physics-based spring animation in Go
  • you want a tiny, framework-agnostic animation library
  • you're building games or TUIs with Charm libraries and want natural motion

When to avoid

  • you need keyframe or timeline-based animation systems
  • you're not working in Go
  • you need CSS/DOM animation for the web

Facets

library · maturity stable

animation graphics web-development go cross-platform spring-animation physics-based tui game-development

1 source

Member repositories

RepositoryRoleHealth v2
charmbracelet/harmonicamain66

For agents

markdown · JSON · MCP: product_card(name="charmbracelet/harmonica")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem