tostercx/GTAO_Booster_PoC
None observed · 2026-08-28
Health v2 · maintenance only
10/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases archived
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2012
- days_rel: n/a
- days_push: 1797
- n_releases_24m: 0
Adoption not part of the score
2871 stars · 174 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A proof-of-concept DLL injection that patches two bugs in GTA Online to drastically reduce load times on CPU-bound systems. It was officially fixed by Rockstar in March 2021 and targets specific hardcoded game versions.
Use cases
- cut GTA Online loading times by 70%
- fix CPU-bound loading bottlenecks in GTA Online
- learn how game loading was reverse-engineered and patched
- study a DLL injection proof of concept
When to choose
- you want to study the reverse-engineering writeup or source as a learning resource
- you run an old, unpatched game version on a CPU-bound system
When to avoid
- you play current GTA Online versions - the bug is officially fixed
- you want a polished, user-friendly mod
- you cannot risk account suspension from modifying the game in online mode
Facets
plugin · maturity abandoned
reverse-engineering developer-tools gaming-tools performance reverse-engineering windows cpp game-modding dll-injection proof-of-concept gta-online load-time-optimization performance
1 source
- readme: https://github.com/tostercx/GTAO_Booster_PoC · fetched 2026-08-28 · cdceb62085fd
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| tostercx/GTAO_Booster_PoC | main | 10 |
For agents
markdown · JSON · MCP: product_card(name="tostercx/GTAO_Booster_PoC")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem