xiaonanln/goworld
Scalable Distributed Game Server Engine with Hot Swapping in Golang observed · 2026-08-28
Health v2 · maintenance only
46/100
- Activity 52
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3378
- days_rel: n/a
- days_push: 292
- n_releases_24m: 0
Adoption not part of the score
2720 stars · 476 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
GoWorld is a scalable distributed game server engine written in Go, featuring spaces and entities with AOI support, hot-swappable game logic, and TCP/KCP/WebSocket communication. It scales capacity across multiple machines via a dispatcher/gate architecture.
Use cases
- build a scalable multiplayer game server in Go
- hot-swap game logic without downtime
- implement AOI and entity synchronization for MMOs
- create a distributed chat server
- connect a Unity client to a Go backend
When to choose
- you need a distributed, horizontally scalable game server in Go
- you want hot-swapping of game logic
- you need built-in entity/space management with AOI
When to avoid
- you need a general-purpose web framework
- your game is single-process and simple
- you prefer engines in other languages like C++ or Java
Facets
framework · maturity active
rpc websocket concurrency middleware microservices gaming-tools go windows cross-platform game-server-engine hot-swapping entity-framework aoi kcp multiplayer game-development real-time linux macos
1 source
- readme: https://github.com/xiaonanln/goworld · fetched 2026-08-28 · 879eace245ba
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| xiaonanln/goworld | main | 46 |
For agents
markdown · JSON · MCP: product_card(name="xiaonanln/goworld")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem