google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 observed · 2026-10-17
Health v2 · maintenance only
95/100
- Activity 100
- Release rhythm 87
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.
- gap_med: 7.0
- age_days: 3000
- days_rel: 7
- days_push: 4
- n_releases_24m: 81
Adoption not part of the score
20620 stars · 2279 forks observed · 2026-10-17
What it is AI-extracted, prompt v1, taxonomy v1, 2026-10-19, confidence 0.99
Filament is a real-time physically based rendering engine written in C++. It provides cross‑platform support for Android, iOS, desktop OSes and WebAssembly.
Use cases
- render high‑quality 3D graphics in mobile games
- add realistic lighting and materials to AR/VR applications
- integrate a lightweight PBR engine into desktop visualization tools
- run real‑time rendering in browsers via WebGL/WASM
When to choose
- need a high‑performance, physically based renderer with low overhead
- target multiple platforms including mobile and web
- prefer a C++ library with Maven artifacts for Android
When to avoid
- require built‑in game engine features beyond rendering
- need a full scene‑graph or scripting system
Facets
library · maturity active
graphics graphics windows browser wasm real-time pbr physically-based-rendering opengl vulkan webgl c++ game-development android ios linux macos
2 sources
- readme: https://github.com/google/filament · fetched 2026-10-17 · 6ebd0b700738
- homepage: https://google.github.io/filament/ · fetched 2026-10-05 · 2e540b6995c9
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| google/filament | main | 95 |
For agents
Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem