Ross ROSS = Recommend OSS · open-source software intelligence for agents

google/filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 observed · 2026-08-28

github.com/google/filament · homepage · C++ · Apache-2.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

95/100

  • Activity 99
  • Release rhythm 87
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 7
  • age_days: 2952
  • days_rel: 9
  • days_push: 7
  • n_releases_24m: 78

Full methodology

Adoption not part of the score

20404 stars · 2236 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

Filament is Google's real-time physically based rendering (PBR) engine written in C++, designed to be small and efficient, especially on Android. It supports OpenGL ES, Vulkan, Metal, and WebGL2/WASM backends and includes a glTF 2.0 loader and material compiler tooling.

Use cases

  • render 3D models with physically based shading in a mobile app
  • display glTF 2.0 assets in an Android or iOS application
  • build a real-time 3D viewer that runs in the browser via WebGL2
  • integrate a lightweight PBR renderer into a cross-platform C++ project
  • render 3D product visualizations on mobile with high performance
  • compile custom PBR materials with a material compiler toolchain

When to choose

  • you need high-quality real-time PBR rendering on Android with a small footprint
  • you want one rendering engine across mobile, desktop, and web (WASM)
  • you need glTF 2.0 asset loading with a mature material system
  • you prefer a C++ library with Java/Kotlin bindings via Maven

When to avoid

  • you need a full game engine with physics, audio, and scene management built in
  • you want an easy high-level engine like Unity or Unreal rather than a rendering library
  • your target platform lacks Vulkan, Metal, OpenGL ES, or WebGL2 support
  • you need ray tracing or offline rendering rather than real-time rasterization

Facets

library · maturity active

graphics game-engine simulation graphics mobile-development web-development cross-platform windows wasm cpp pbr rendering-engine opengl vulkan metal webgl gltf 3d-graphics real-time-rendering game-development android ios linux macos

2 sources

Member repositories

RepositoryRoleHealth v2
google/filamentmain95

For agents

markdown · JSON · MCP: product_card(name="google/filament")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem