google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 observed · 2026-08-28
Health v2 · maintenance only
95/100
- Activity 99
- Release rhythm 87
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 7
- age_days: 2952
- days_rel: 9
- days_push: 7
- n_releases_24m: 78
Adoption not part of the score
20404 stars · 2236 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Filament is Google's real-time physically based rendering (PBR) engine written in C++, designed to be small and efficient, especially on Android. It supports OpenGL ES, Vulkan, Metal, and WebGL2/WASM backends and includes a glTF 2.0 loader and material compiler tooling.
Use cases
- render 3D models with physically based shading in a mobile app
- display glTF 2.0 assets in an Android or iOS application
- build a real-time 3D viewer that runs in the browser via WebGL2
- integrate a lightweight PBR renderer into a cross-platform C++ project
- render 3D product visualizations on mobile with high performance
- compile custom PBR materials with a material compiler toolchain
When to choose
- you need high-quality real-time PBR rendering on Android with a small footprint
- you want one rendering engine across mobile, desktop, and web (WASM)
- you need glTF 2.0 asset loading with a mature material system
- you prefer a C++ library with Java/Kotlin bindings via Maven
When to avoid
- you need a full game engine with physics, audio, and scene management built in
- you want an easy high-level engine like Unity or Unreal rather than a rendering library
- your target platform lacks Vulkan, Metal, OpenGL ES, or WebGL2 support
- you need ray tracing or offline rendering rather than real-time rasterization
Facets
library · maturity active
graphics game-engine simulation graphics mobile-development web-development cross-platform windows wasm cpp pbr rendering-engine opengl vulkan metal webgl gltf 3d-graphics real-time-rendering game-development android ios linux macos
2 sources
- readme: https://github.com/google/filament · fetched 2026-08-28 · bf6266c9dbed
- homepage: https://google.github.io/filament/ · fetched 2026-08-29 · 2e540b6995c9
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| google/filament | main | 95 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem