godotjs/javascript
Javascript binding for godotengine observed · 2026-08-28
Health v2 · maintenance only
34/100
- Activity 0
- Release rhythm 40
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 4.5
- age_days: 2767
- days_rel: 705
- days_push: 705
- n_releases_24m: 3
Adoption not part of the score
1126 stars · 80 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
GodotJS is a Godot engine module that adds JavaScript and TypeScript language bindings using the QuickJS engine. It exposes the full Godot API to scripts with ES2020 support, npm module usage, worker threads, and code completion.
Use cases
- write godot game scripts in javascript
- use typescript for godot game development
- script godot games with npm libraries
- replace gdscript with javascript in godot
- run worker threads in godot scripts
- get code completion for godot api in js
When to choose
- your team knows JavaScript/TypeScript better than GDScript
- you want to reuse npm packages inside a Godot game
- you need ES2020 features and worker threads in Godot scripting
When to avoid
- you are happy with GDScript or C# in Godot
- you need a battle-tested official scripting path rather than a community module
- you require the VS Code debugger on Godot 4.x, which is not yet supported
Facets
library · maturity active
programming-language interpreter game-engine sdk programming-languages cross-platform windows cpp game-engine godot javascript typescript quickjs scripting game-scripting game-development macos linux
1 source
- readme: https://github.com/godotjs/javascript · fetched 2026-08-28 · b7a228720a9e
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| godotjs/javascript | main | 34 |
For agents
markdown · JSON · MCP: product_card(name="godotjs/javascript")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem