Zylann/godot_voxel
Voxel module for Godot Engine observed · 2026-08-28
Health v2 · maintenance only
98/100
- Activity 98
- Release rhythm 98
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 12.5
- age_days: 3776
- days_rel: 13
- days_push: 13
- n_releases_24m: 9
Adoption not part of the score
3866 stars · 345 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
A C++ module and GDExtension for Godot Engine that adds voxel terrain support, including blocky and smooth volumetric terrains with meshing, physics, and infinite streaming. It enables in-game editable 3D terrain with overhangs, tunnels, generators, and instanced decorations.
Use cases
- create a Minecraft-like blocky voxel game in Godot
- build smooth volumetric terrain with level of detail
- make destructible and editable in-game terrain
- generate infinite procedurally streamed worlds
- spawn foliage and rocks on voxel surfaces
- implement fast voxel collisions with Godot physics
When to choose
- you need voxel terrain in Godot with overhangs and tunnels beyond heightmaps
- you want infinite chunked terrain streaming with custom generators
- you need both blocky and smooth (Transvoxel) voxel meshes
When to avoid
- you use an engine other than Godot
- you only need simple heightmap terrain
- you need built-in multiplayer voxel sync (still on the roadmap)
Facets
library · maturity active
game-engine graphics simulation graphics simulation windows cross-platform voxel godot terrain-generation gdextension c++ procedural-generation game-development linux macos
1 source
- readme: https://github.com/Zylann/godot_voxel · fetched 2026-08-28 · 1f3bb68cf918
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Zylann/godot_voxel | main | 98 |
For agents
markdown · JSON · MCP: product_card(name="Zylann/godot_voxel")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem