# Zylann/godot_voxel

Voxel module for Godot Engine

Repository: https://github.com/Zylann/godot_voxel
Canonical: https://ross.abutalabs.com/products/godot_voxel
Language: C++
License: MIT
License Family: permissive
Last push: 2026-08-20T22:01:47+00:00

## Health v2 (maintenance only)
Score: 98/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 98, longevity 100
- inputs: {"age_days": 3776, "days_push": 13, "days_rel": 13, "gap_med": 12.5, "n_releases_24m": 9}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3866, forks 345 (observed 2026-08-28T04:08:27.648104+00:00)

## What it is
A C++ module and GDExtension for Godot Engine that adds voxel terrain support, including blocky and smooth volumetric terrains with meshing, physics, and infinite streaming. It enables in-game editable 3D terrain with overhangs, tunnels, generators, and instanced decorations.

## Use cases
- create a Minecraft-like blocky voxel game in Godot
- build smooth volumetric terrain with level of detail
- make destructible and editable in-game terrain
- generate infinite procedurally streamed worlds
- spawn foliage and rocks on voxel surfaces
- implement fast voxel collisions with Godot physics

## When to choose
- you need voxel terrain in Godot with overhangs and tunnels beyond heightmaps
- you want infinite chunked terrain streaming with custom generators
- you need both blocky and smooth (Transvoxel) voxel meshes

## When to avoid
- you use an engine other than Godot
- you only need simple heightmap terrain
- you need built-in multiplayer voxel sync (still on the roadmap)

## Facets
- artifact type: library
- maturity: active
- function: game-engine, graphics, simulation
- domain: graphics, simulation
- platform: windows, cross-platform
- tags: voxel, godot, terrain-generation, gdextension, c++, procedural-generation, game-development, linux, macos

## Member repositories
- Zylann/godot_voxel (main) score 98

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:27.648104+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:25:50.966526+00:00, confidence not recorded.
  - readme: https://github.com/Zylann/godot_voxel (fetched 2026-08-28T04:08:27.648104+00:00, sha 1f3bb68cf918)
- Data as of 2026-08-30T08:39:29.467469+00:00.
