nathanhoad/godot_input_helper
A simple input helper for the Godot Engine observed · 2026-08-28
Health v2 · maintenance only
41/100
- Activity 25
- Release rhythm 28
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 82
- age_days: 1757
- days_rel: 452
- days_push: 452
- n_releases_24m: 4
Adoption not part of the score
1092 stars · 42 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Godot 4 addon that simplifies input handling, detecting which input device (keyboard, joypad) the player is using, managing input action mappings, and rumbling joypads. It supports both GDScript and C#.
Use cases
- detect which input device the player is using in godot
- remap input actions at runtime in godot 4
- add controller rumble to my godot game
- distinguish between different joypads in godot
- show prompts based on keyboard vs controller
- rebind keys in a godot game
When to choose
- you're building a Godot 4 game and want easier input device detection and remapping
- you need joypad rumble support without writing low-level code
- you want a lightweight MIT-licensed addon usable from GDScript or C#
When to avoid
- you're using Godot 3.x (you need Input Helper v2.x instead)
- you need input handling outside the Godot engine
- you need advanced features like touch or motion controls not covered by the addon
Facets
library · maturity active
game-engine plugin-system gaming-tools game-engine cross-platform godot godot4 gdscript input-handling gamepad addon csharp game-development
1 source
- readme: https://github.com/nathanhoad/godot_input_helper · fetched 2026-08-28 · b9b08586ab31
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| nathanhoad/godot_input_helper | main | 41 |
For agents
markdown · JSON · MCP: product_card(name="nathanhoad/godot_input_helper")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem