touilleMan/godot-python
Some data may be outdated — see provenance labels.
Python support for Godot 🐍🐍🐍 observed · 2026-10-01
Health v2 · maintenance only
51/100
- Activity 63
- Release rhythm 8
- Longevity 100
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3677
- days_rel: n/a
- days_push: 222
- n_releases_24m: 0
Adoption not part of the score
2093 stars · 154 forks observed · 2026-10-01
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A plugin that adds Python as a scripting language for the Godot game engine, letting developers write game scripts in Python instead of GDScript. It is currently undergoing heavy refactoring to support Godot 4.
Use cases
- write godot game scripts in python
- use python instead of gdscript
- embed python logic in a godot game
- port python code to a game engine
- script godot nodes with python classes
When to choose
- you prefer Python's syntax and ecosystem over GDScript
- you want to reuse existing Python code in a Godot project
- you are targeting Godot 3.x and want a mature Python binding
When to avoid
- you need Godot 4 support today, as refactoring is still in progress
- you need guaranteed stability or a permissive license (license is non-standard)
- you want the best performance, since GDScript or C# are better supported
Facets
plugin · maturity experimental
plugin-system interpreter game-engine programming-languages game-engine python cross-platform godot scripting-language binding gdscript-alternative game-development
1 source
- readme: https://github.com/touilleMan/godot-python · fetched 2026-10-01 · 63bee42dc9b6
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| touilleMan/godot-python | main | 51 |
For agents
markdown · JSON · MCP: product_card(name="touilleMan/godot-python")
Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem