godotengine/godot-blender-exporter
Addon for Blender to directly export to a Godot Scene observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3139
- days_rel: n/a
- days_push: 970
- n_releases_24m: 0
Adoption not part of the score
1226 stars · 135 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Blender add-on that exports Blender scenes directly to Godot Engine's native scene format (.escn). It is experimental and the README recommends glTF 2.0 for full-featured pipelines.
Use cases
- export blender scenes to godot
- convert blend files to godot scenes
- godot game asset pipeline from blender
- export 3d models with scene structure to godot
- avoid gltf intermediate step when using godot
When to choose
- you want direct Blender-to-Godot scene export preserving Godot-specific nodes
- you prefer the native .escn format over glTF for simple scenes
When to avoid
- you need a full-featured, mature export pipeline (use glTF 2.0 instead)
- you use Godot 4 or newer Blender versions where glTF is the recommended workflow
Facets
plugin · maturity experimental
file-system graphics plugin-system graphics cross-platform cross-platform python blender-addon godot-engine scene-export escn 3d-pipeline game-development
1 source
- readme: https://github.com/godotengine/godot-blender-exporter · fetched 2026-08-28 · f3a261b61ecb
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| godotengine/godot-blender-exporter | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="godotengine/godot-blender-exporter")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem