go-gl/glfw
Go bindings for GLFW 3 observed · 2026-08-28
Health v2 · maintenance only
77/100
- Activity 99
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4854
- days_rel: n/a
- days_push: 10
- n_releases_24m: 0
Adoption not part of the score
1690 stars · 194 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Go bindings for the GLFW 3.4 C library, providing window, OpenGL/Vulkan context, and input handling for desktop applications and games. The GLFW C source is bundled and compiled automatically as part of the Go package.
Use cases
- create OpenGL windows in Go
- handle keyboard and mouse input for a Go game
- build a cross-platform desktop graphics app in Go
- set up a Vulkan rendering surface from Go
- write a Go game with windowing support
When to choose
- you need GLFW functionality in a Go program
- you want automatic bundling of the GLFW C library without manual installation
- you need X11, Wayland, and Windows support from one Go package
When to avoid
- you need a full game engine rather than windowing and input
- you want pure Go without cgo compilation
- you target mobile or web platforms, since GLFW is desktop-only
Facets
library · maturity active
graphics game-engine sdk graphics cross-platform developer-tools go cross-platform windows bsd glfw opengl windowing cgo-bindings gamedev game-development linux macos
1 source
- readme: https://github.com/go-gl/glfw · fetched 2026-08-28 · ab99adff9ebb
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| go-gl/glfw | main | 77 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem