Ross ROSS = Recommend OSS · open-source software intelligence for agents

go-gl/glfw

Go bindings for GLFW 3 observed · 2026-08-28

github.com/go-gl/glfw · C · BSD-3-Clause (permissive) observed · 2026-08-28

Health v2 · maintenance only

77/100

  • Activity 99
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4854
  • days_rel: n/a
  • days_push: 10
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1690 stars · 194 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Go bindings for the GLFW 3.4 C library, providing window, OpenGL/Vulkan context, and input handling for desktop applications and games. The GLFW C source is bundled and compiled automatically as part of the Go package.

Use cases

  • create OpenGL windows in Go
  • handle keyboard and mouse input for a Go game
  • build a cross-platform desktop graphics app in Go
  • set up a Vulkan rendering surface from Go
  • write a Go game with windowing support

When to choose

  • you need GLFW functionality in a Go program
  • you want automatic bundling of the GLFW C library without manual installation
  • you need X11, Wayland, and Windows support from one Go package

When to avoid

  • you need a full game engine rather than windowing and input
  • you want pure Go without cgo compilation
  • you target mobile or web platforms, since GLFW is desktop-only

Facets

library · maturity active

graphics game-engine sdk graphics cross-platform developer-tools go cross-platform windows bsd glfw opengl windowing cgo-bindings gamedev game-development linux macos

1 source

Member repositories

RepositoryRoleHealth v2
go-gl/glfwmain77

For agents

markdown · JSON · MCP: product_card(name="go-gl/glfw")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem