paroj/gltut resource
Learning Modern 3D Graphics Programming observed · 2026-08-28
Health v2 · maintenance only
49/100
- Activity 59
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3901
- days_rel: n/a
- days_push: 246
- n_releases_24m: 0
Adoption not part of the score
1834 stars · 459 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A series of tutorials and accompanying C++ example code teaching modern 3D graphics programming with OpenGL, based on Jason McKesson's book. It covers basics, transformations, illumination, texturing, framebuffers, and advanced lighting with HTML/PDF documentation.
Use cases
- learn modern OpenGL from scratch
- understand vertex and fragment shaders
- learn 3D transformations and projection matrices
- study lighting and texturing techniques in OpenGL
- find example OpenGL tutorial code in C++
When to choose
- you want a structured, book-style introduction to modern OpenGL
- you prefer learning graphics concepts with runnable C++ examples
- you need free, well-regarded OpenGL learning material
When to avoid
- you need Vulkan, DirectX, or Metal tutorials
- you want a graphics engine or library rather than educational material
- you need beginner-level general C++ instruction
Facets
learning-resource · maturity active
graphics documentation graphics tutorials education cpp cross-platform opengl 3d-graphics tutorial-series shaders rendering
2 sources
- readme: https://github.com/paroj/gltut · fetched 2026-08-28 · 265d0892bb49
- homepage: https://paroj.github.io/gltut/ · fetched 2026-08-29 · 66710902afdd
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| paroj/gltut | main | 49 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem