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KhronosGroup/glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. observed · 2026-08-28

github.com/KhronosGroup/glslang · C++ · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

94/100

  • Activity 99
  • Release rhythm 84
  • Longevity 100

Flags: no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 70.0
  • age_days: 4087
  • days_rel: 30
  • days_push: 9
  • n_releases_24m: 11

Full methodology

Adoption not part of the score

3568 stars · 982 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

Khronos's reference front end for GLSL and ESSL shaders, with a deprecated partial HLSL front end, that validates shader code and generates SPIR-V intermediate representation. It includes a command-line tool (glslangValidator/glslang) and a C++ library with reflection APIs.

Use cases

  • validate GLSL and ESSL shaders against Khronos specifications
  • compile GLSL shaders to SPIR-V for Vulkan
  • get reflection information from shader source
  • integrate shader compilation into a graphics engine build pipeline
  • check shader syntax and semantics offline without a GPU driver

When to avoid

  • you need HLSL front-end support, which is deprecated and slated for removal
  • you need a full optimizing SPIR-V toolchain (use SPIRV-Tools/DXC instead)
  • you need runtime shader compilation with a driver-backed compiler

Facets

library · maturity stable

compiler parser developer-tools graphics compilers developer-tools cpp cross-platform cli glsl hlsl spir-v shader-compiler validator essl khronos game-development

1 source

Member repositories

RepositoryRoleHealth v2
KhronosGroup/glslangmain94

For agents

markdown · JSON · MCP: product_card(name="KhronosGroup/glslang")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem