KhronosGroup/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. observed · 2026-08-28
Health v2 · maintenance only
94/100
- Activity 99
- Release rhythm 84
- Longevity 100
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 70.0
- age_days: 4087
- days_rel: 30
- days_push: 9
- n_releases_24m: 11
Adoption not part of the score
3568 stars · 982 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Khronos's reference front end for GLSL and ESSL shaders, with a deprecated partial HLSL front end, that validates shader code and generates SPIR-V intermediate representation. It includes a command-line tool (glslangValidator/glslang) and a C++ library with reflection APIs.
Use cases
- validate GLSL and ESSL shaders against Khronos specifications
- compile GLSL shaders to SPIR-V for Vulkan
- get reflection information from shader source
- integrate shader compilation into a graphics engine build pipeline
- check shader syntax and semantics offline without a GPU driver
When to avoid
- you need HLSL front-end support, which is deprecated and slated for removal
- you need a full optimizing SPIR-V toolchain (use SPIRV-Tools/DXC instead)
- you need runtime shader compilation with a driver-backed compiler
Facets
library · maturity stable
compiler parser developer-tools graphics compilers developer-tools cpp cross-platform cli glsl hlsl spir-v shader-compiler validator essl khronos game-development
1 source
- readme: https://github.com/KhronosGroup/glslang · fetched 2026-08-28 · 9b71411ec610
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| KhronosGroup/glslang | main | 94 |
For agents
markdown · JSON · MCP: product_card(name="KhronosGroup/glslang")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem