aras-p/glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization. observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 5879
- days_rel: n/a
- days_push: 2302
- n_releases_24m: 0
Adoption not part of the score
1786 stars · 435 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A C++ library based on Mesa's GLSL compiler that performs GPU-independent optimizations on GLSL shaders and outputs optimized GLSL or Metal source. It was built for Unity's mobile shader compilation pipeline.
Use cases
- optimize glsl shaders for mobile gpus
- convert glsl shaders to metal source
- strip dead code from shaders offline
- do uniform and input reflection for shaders offline
- constant folding and inlining in shader code
When to choose
- you need offline GLSL optimization for mobile platforms lacking good shader compilers
- you want to transpile GLSL to Metal
- you're maintaining a legacy Unity 3.x-era shader pipeline
When to avoid
- you need an actively maintained shader compiler - the project has been unmaintained since 2016
- you're building a modern shader pipeline - Unity itself moved to a different compilation pipeline
- you need modern GLSL/Vulkan features
Facets
library · maturity abandoned
compiler developer-tools graphics developer-tools cpp windows cross-platform glsl shaders metal shader-optimization mesa unity game-development macos linux
1 source
- readme: https://github.com/aras-p/glsl-optimizer · fetched 2026-08-28 · cfe6704f1b59
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| aras-p/glsl-optimizer | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="aras-p/glsl-optimizer")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem