glium/glium
Safe OpenGL wrapper for the Rust language. observed · 2026-08-28
Health v2 · maintenance only
39/100
- Activity 37
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4352
- days_rel: n/a
- days_push: 379
- n_releases_24m: 0
Adoption not part of the score
3616 stars · 399 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Glium is a safe, high-level OpenGL wrapper library for Rust that sits between your application and the raw OpenGL API. It enforces Rust idioms like RAII and stateless function calls while handling error-prone OpenGL details such as framebuffer objects, samplers, and vertex array objects automatically.
Use cases
- render 2D and 3D graphics in Rust without raw OpenGL calls
- write a game or graphics demo in Rust with a safe OpenGL API
- avoid OpenGL crashes and errors from API misuse
- manage vertex buffers, framebuffers, and shaders in Rust
- learn modern OpenGL techniques through a Rust-friendly API
- set up an OpenGL context easily with glutin integration
When to choose
- you want to use OpenGL from Rust with memory and state safety guarantees
- you prefer a stateless, RAII-based API over raw OpenGL's global state machine
- you need compatibility across many OpenGL versions with a unified API
- you want automatic handling of FBOs, VAOs, and samplers
When to avoid
- you need a full game engine with scenes, physics, or asset pipelines built in
- you want actively developed cutting-edge graphics features, since the original author has stepped away and maintenance is community-driven
- you prefer Vulkan, wgpu, or other modern graphics APIs instead of OpenGL
- you need guaranteed long-term support from a dedicated maintainer team
Facets
library · maturity maintenance
graphics game-engine graphics cross-platform rust cross-platform opengl rendering safe-wrapper gamedev shaders vertex-buffers game-development desktop
2 sources
- readme: https://github.com/glium/glium · fetched 2026-08-28 · 4cbd46d6b45f
- registry_crates: https://crates.io/api/v1/crates/glium · fetched 2026-08-29 · a2899986b5e0
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| glium/glium | main | 39 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem