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glium/glium

Safe OpenGL wrapper for the Rust language. observed · 2026-08-28

github.com/glium/glium · Rust · Apache-2.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

39/100

  • Activity 37
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4352
  • days_rel: n/a
  • days_push: 379
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

3616 stars · 399 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

Glium is a safe, high-level OpenGL wrapper library for Rust that sits between your application and the raw OpenGL API. It enforces Rust idioms like RAII and stateless function calls while handling error-prone OpenGL details such as framebuffer objects, samplers, and vertex array objects automatically.

Use cases

  • render 2D and 3D graphics in Rust without raw OpenGL calls
  • write a game or graphics demo in Rust with a safe OpenGL API
  • avoid OpenGL crashes and errors from API misuse
  • manage vertex buffers, framebuffers, and shaders in Rust
  • learn modern OpenGL techniques through a Rust-friendly API
  • set up an OpenGL context easily with glutin integration

When to choose

  • you want to use OpenGL from Rust with memory and state safety guarantees
  • you prefer a stateless, RAII-based API over raw OpenGL's global state machine
  • you need compatibility across many OpenGL versions with a unified API
  • you want automatic handling of FBOs, VAOs, and samplers

When to avoid

  • you need a full game engine with scenes, physics, or asset pipelines built in
  • you want actively developed cutting-edge graphics features, since the original author has stepped away and maintenance is community-driven
  • you prefer Vulkan, wgpu, or other modern graphics APIs instead of OpenGL
  • you need guaranteed long-term support from a dedicated maintainer team

Facets

library · maturity maintenance

graphics game-engine graphics cross-platform rust cross-platform opengl rendering safe-wrapper gamedev shaders vertex-buffers game-development desktop

2 sources

Member repositories

RepositoryRoleHealth v2
glium/gliummain39

For agents

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Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem