Ross ROSS = Recommend OSS · open-source software intelligence for agents

pond3r/ggpo

Good Game, Peace Out Rollback Network SDK observed · 2026-08-28

github.com/pond3r/ggpo · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2526
  • days_rel: n/a
  • days_push: 798
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

3578 stars · 405 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

GGPO is a C++ SDK that implements rollback networking, using input prediction and speculative execution to give online multiplayer games the feel of zero-latency play. It ships as a library with documentation and a sample Vector War application for integrating rollback into new or existing games.

Use cases

  • add rollback netcode to a fighting game
  • make online multiplayer feel like offline play
  • implement input prediction and rollback for a real-time game
  • synchronize game state across two or more clients with low latency
  • learn how rollback networking works
  • replace input-delay networking with rollback in an existing game

When to choose

  • you are building a 2-4 player real-time game (especially fighting games) that needs responsive online play
  • you want the industry-standard rollback SDK proven in shipped games
  • you develop on Windows with Visual Studio and CMake

When to avoid

  • you need turn-based or non-real-time multiplayer
  • your game cannot be made deterministic or rewound (e.g., heavy physics or non-deterministic simulation)
  • you require first-class Linux/macOS build support today
  • you need a maintained project with active development

Facets

library · maturity maintenance

sdk networking simulation game-engine networking windows cpp cross-platform rollback-netcode ggpo fighting-games input-prediction multiplayer game-development real-time

1 source

Member repositories

RepositoryRoleHealth v2
pond3r/ggpomain32

For agents

markdown · JSON · MCP: product_card(name="pond3r/ggpo")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem