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godot-rust/gdext

Rust bindings for Godot 4 observed · 2026-08-28

github.com/godot-rust/gdext · homepage · Rust · MPL-2.0 (copyleft) observed · 2026-08-28

Health v2 · maintenance only

98/100

  • Activity 99
  • Release rhythm 96
  • Longevity 100

Flags: no_readme

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 23.0
  • age_days: 1519
  • days_rel: 24
  • days_push: 9
  • n_releases_24m: 23

Full methodology

Adoption not part of the score

5131 stars · 307 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

gdext provides Rust bindings for the Godot 4 game engine, letting developers write game logic and engine extensions in Rust via GDExtension. It is the successor to the gdnative project and is developed under the godot-rust organization.

Use cases

  • write godot games in rust
  • create godot 4 gdextension modules in rust
  • use rust for game scripting in godot
  • build high-performance game logic with rust in godot
  • integrate rust libraries into a godot project

When to choose

  • you want to build a Godot 4 game or extension in Rust
  • you need performance-critical game code with memory safety
  • you prefer Rust's tooling and ecosystem for game development

When to avoid

  • you are targeting Godot 3 (use gdnative instead)
  • you want a pure GDScript workflow without native extensions
  • you need a fully stable, guaranteed API - the bindings still evolve with Godot 4

Facets

library · maturity active

game-engine sdk plugin-system cross-platform rust cross-platform game-engine godot gamedev bindings gdextension godot-4 game-development

1 source

Member repositories

RepositoryRoleHealth v2
godot-rust/gdextmain98

For agents

markdown · JSON · MCP: product_card(name="godot-rust/gdext")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem