godot-rust/gdext
Rust bindings for Godot 4 observed · 2026-08-28
Health v2 · maintenance only
98/100
- Activity 99
- Release rhythm 96
- Longevity 100
Flags: no_readme
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 23.0
- age_days: 1519
- days_rel: 24
- days_push: 9
- n_releases_24m: 23
Adoption not part of the score
5131 stars · 307 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
gdext provides Rust bindings for the Godot 4 game engine, letting developers write game logic and engine extensions in Rust via GDExtension. It is the successor to the gdnative project and is developed under the godot-rust organization.
Use cases
- write godot games in rust
- create godot 4 gdextension modules in rust
- use rust for game scripting in godot
- build high-performance game logic with rust in godot
- integrate rust libraries into a godot project
When to choose
- you want to build a Godot 4 game or extension in Rust
- you need performance-critical game code with memory safety
- you prefer Rust's tooling and ecosystem for game development
When to avoid
- you are targeting Godot 3 (use gdnative instead)
- you want a pure GDScript workflow without native extensions
- you need a fully stable, guaranteed API - the bindings still evolve with Godot 4
Facets
library · maturity active
game-engine sdk plugin-system cross-platform rust cross-platform game-engine godot gamedev bindings gdextension godot-4 game-development
1 source
- homepage: https://bsky.app/profile/godot-rust.bsky.social · fetched 2026-08-29 · 528fa92fcfd1
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| godot-rust/gdext | main | 98 |
For agents
markdown · JSON · MCP: product_card(name="godot-rust/gdext")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem