graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering" observed · 2026-10-15
Health v2 · maintenance only
47/100
- Activity 39
- Release rhythm 35
- Longevity 86
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1204
- days_rel: n/a
- days_push: 368
- n_releases_24m: 0
Adoption not part of the score
24196 stars · 3471 forks observed · 2026-10-15
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
The official reference implementation of 3D Gaussian Splatting, a method for real-time radiance field rendering that reconstructs scenes from photos into 3D Gaussians. It supports training from calibrated image sets and real-time (≥30 fps) 1080p novel-view synthesis.
Use cases
- reconstruct 3D scenes from photos
- render novel views of a captured scene in real time
- train a radiance field model on my own image dataset
- reproduce results from the 3D Gaussian Splatting paper
- build 3D Gaussian splatting research on top of a reference codebase
When to choose
- you want the canonical, paper-faithful implementation of 3D Gaussian Splatting
- you need high-quality real-time novel-view synthesis at 1080p
- you have GPU resources and calibrated multi-view images
- you are doing graphics or vision research on radiance fields
When to avoid
- you need a permissively licensed library for commercial products (license is custom/non-standard)
- you have no CUDA-capable GPU
- you want a polished end-user photogrammetry application rather than research code
- you need simple object scanning with minimal setup
Facets
library · maturity active
graphics computer-vision machine-learning simulation computer-vision graphics machine-learning python windows gaussian-splatting novel-view-synthesis radiance-fields 3d-reconstruction neural-rendering reference-implementation linux gpu
2 sources
- readme: https://github.com/graphdeco-inria/gaussian-splatting · fetched 2026-10-15 · 77032b32cb4b
- homepage: https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/ · fetched 2026-09-28 · 5f1b798fdec1
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| graphdeco-inria/gaussian-splatting | main | 47 |
For agents
markdown · JSON · MCP: product_card(name="graphdeco-inria/gaussian-splatting")
Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem