Ross ROSS = Recommend OSS · open-source software intelligence for agents

miloyip/game-programmer resource

A Study Path for Game Programmer observed · 2026-08-28

github.com/miloyip/game-programmer · Python observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3557
  • days_rel: n/a
  • days_push: 889
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

18694 stars · 2094 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

A visual study path (chart in SVG/PDF/PNG) by Milo Yip mapping the books and skills a game programmer should acquire, from basics to game engine architecture. The repository contains the source to build the chart with Graphviz and translations.

Use cases

  • find books to learn game programming
  • roadmap for becoming a game developer
  • what should a game programmer study
  • game engine architecture learning path
  • curated reading list for game development

When to choose

  • you want a curated, visual reading path for game programming
  • you need a shareable chart of game dev learning resources

When to avoid

  • you want interactive courses or tutorials rather than a book list
  • you need actual game engine code or libraries

Facets

learning-resource · maturity maintenance

documentation developer-tools tutorials awesome-lists cross-platform study-path game-programming books roadmap graphviz game-development

1 source

Member repositories

RepositoryRoleHealth v2
miloyip/game-programmermain32

For agents

markdown · JSON · MCP: product_card(name="miloyip/game-programmer")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem