miloyip/game-programmer resource
A Study Path for Game Programmer observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3557
- days_rel: n/a
- days_push: 889
- n_releases_24m: 0
Adoption not part of the score
18694 stars · 2094 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
A visual study path (chart in SVG/PDF/PNG) by Milo Yip mapping the books and skills a game programmer should acquire, from basics to game engine architecture. The repository contains the source to build the chart with Graphviz and translations.
Use cases
- find books to learn game programming
- roadmap for becoming a game developer
- what should a game programmer study
- game engine architecture learning path
- curated reading list for game development
When to choose
- you want a curated, visual reading path for game programming
- you need a shareable chart of game dev learning resources
When to avoid
- you want interactive courses or tutorials rather than a book list
- you need actual game engine code or libraries
Facets
learning-resource · maturity maintenance
documentation developer-tools tutorials awesome-lists cross-platform study-path game-programming books roadmap graphviz game-development
1 source
- readme: https://github.com/miloyip/game-programmer · fetched 2026-08-28 · be8786a7732d
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| miloyip/game-programmer | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="miloyip/game-programmer")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem