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ashblue/fluid-behavior-tree

Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern. observed · 2026-08-28

github.com/ashblue/fluid-behavior-tree · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

59/100

  • Activity 81
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3061
  • days_rel: 662
  • days_push: 117
  • n_releases_24m: 1

Full methodology

Adoption not part of the score

1181 stars · 126 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A code-driven behavior tree library for Unity3D built with the builder pattern and a fluent API. It includes pre-built task nodes, a runtime tree visualizer for debugging, and support for custom reusable nodes.

Use cases

  • build AI behavior trees for Unity game characters
  • create NPC decision-making logic in C# without visual editors
  • debug behavior trees at runtime in the Unity editor
  • write maintainable game AI for large Unity projects
  • define enemy AI state logic with a fluent builder API

When to choose

  • you want code-first behavior trees instead of node-graph editors in Unity
  • you need a lightweight, well-tested behavior tree library with no integration overhead
  • you want runtime visualization of your AI trees for debugging

When to avoid

  • you need a visual node-based behavior tree editor for designers
  • your project is not built on Unity
  • you need behavior trees outside of game AI contexts

Facets

library · maturity active

game-engine simulation developer-tools artificial-intelligence gaming-tools game-engine cross-platform behavior-tree unity3d builder-pattern ai game-ai fluent-api game-development

1 source

Member repositories

RepositoryRoleHealth v2
ashblue/fluid-behavior-treemain59

For agents

markdown · JSON · MCP: product_card(name="ashblue/fluid-behavior-tree")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem