sp4cerat/Fast-Quadric-Mesh-Simplification
Mesh triangle reduction using quadrics observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4066
- days_rel: n/a
- days_push: 766
- n_releases_24m: 0
Adoption not part of the score
1759 stars · 263 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A fast, memory-efficient C++ library and CLI tool implementing quadric-based edge collapse mesh simplification to reduce triangle counts in 3D meshes. It is roughly four times faster than Meshlab and works best on watertight volumes without thin sections.
Use cases
- reduce triangle count of a 3D mesh
- decimate OBJ files for game engines
- simplify meshes in the browser via WebAssembly
- speed up mesh processing compared to Meshlab
- integrate mesh decimation into a C++ pipeline
- prepare lightweight 3D models for web viewing
When to choose
- you need very fast, memory-efficient mesh decimation
- your meshes are watertight volumes without thin sections
- you want a small, embeddable ~400-line header-only implementation
- you need a simple CLI to reduce OBJ meshes
When to avoid
- you need highest-quality simplification over raw speed
- your OBJ files contain multiple embedded objects
- your meshes have thin sections or non-watertight geometry
- you need support for many mesh file formats
Facets
library · maturity stable
graphics image-processing cli graphics developer-tools cpp c cross-platform wasm cli mesh-simplification quadric-edge-collapse mesh-decimation 3d-graphics obj-format polygon-reduction game-development
1 source
- readme: https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification · fetched 2026-08-28 · 765f67c8e41b
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| sp4cerat/Fast-Quadric-Mesh-Simplification | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="sp4cerat/Fast-Quadric-Mesh-Simplification")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem