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DavidArayan/ezy-slice

An open source mesh slicer framework for Unity3D Game Engine. Written in C#. observed · 2026-08-28

github.com/DavidArayan/ezy-slice · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3942
  • days_rel: n/a
  • days_push: 1119
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2265 stars · 269 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

EzySlice is an open-source mesh slicing framework for the Unity3D game engine, written entirely in C#. It slices convex meshes using a plane, with UV/normal/tangent interpolation for seamless cuts and no external plugin dependencies.

Use cases

  • slice 3D meshes in Unity with a plane
  • cut game objects in half at runtime
  • create fruit-slicing or destruction gameplay mechanics
  • generate two hull GameObjects from a sliced mesh
  • interpolate UVs and normals across mesh cuts

When to choose

  • you need runtime mesh slicing in Unity with a simple, documented C# API
  • you want a dependency-free MIT-licensed slicer for convex meshes
  • you need seamless cuts preserving UV, normal, and tangent data

When to avoid

  • you need to slice concave/non-convex meshes
  • your project does not use Unity3D
  • you need actively developed features or frequent updates

Facets

library · maturity maintenance

graphics simulation game-engine graphics simulation game-engine cross-platform unity3d mesh-slicing c-sharp convex-mesh plane-intersection game-development

1 source

Member repositories

RepositoryRoleHealth v2
DavidArayan/ezy-slicemain23

For agents

markdown · JSON · MCP: product_card(name="DavidArayan/ezy-slice")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem