DavidArayan/ezy-slice
An open source mesh slicer framework for Unity3D Game Engine. Written in C#. observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3942
- days_rel: n/a
- days_push: 1119
- n_releases_24m: 0
Adoption not part of the score
2265 stars · 269 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
EzySlice is an open-source mesh slicing framework for the Unity3D game engine, written entirely in C#. It slices convex meshes using a plane, with UV/normal/tangent interpolation for seamless cuts and no external plugin dependencies.
Use cases
- slice 3D meshes in Unity with a plane
- cut game objects in half at runtime
- create fruit-slicing or destruction gameplay mechanics
- generate two hull GameObjects from a sliced mesh
- interpolate UVs and normals across mesh cuts
When to choose
- you need runtime mesh slicing in Unity with a simple, documented C# API
- you want a dependency-free MIT-licensed slicer for convex meshes
- you need seamless cuts preserving UV, normal, and tangent data
When to avoid
- you need to slice concave/non-convex meshes
- your project does not use Unity3D
- you need actively developed features or frequent updates
Facets
library · maturity maintenance
graphics simulation game-engine graphics simulation game-engine cross-platform unity3d mesh-slicing c-sharp convex-mesh plane-intersection game-development
1 source
- readme: https://github.com/DavidArayan/ezy-slice · fetched 2026-08-28 · c3973117bae0
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| DavidArayan/ezy-slice | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="DavidArayan/ezy-slice")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem