# DavidArayan/ezy-slice

An open source mesh slicer framework for Unity3D Game Engine. Written in C#.

Repository: https://github.com/DavidArayan/ezy-slice
Canonical: https://ross.abutalabs.com/products/ezy-slice
Language: C#
License: MIT
License Family: permissive
Last push: 2023-08-10T07:30:07+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3942, "days_push": 1119, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2265, forks 269 (observed 2026-08-28T04:06:32.606829+00:00)

## What it is
EzySlice is an open-source mesh slicing framework for the Unity3D game engine, written entirely in C#. It slices convex meshes using a plane, with UV/normal/tangent interpolation for seamless cuts and no external plugin dependencies.

## Use cases
- slice 3D meshes in Unity with a plane
- cut game objects in half at runtime
- create fruit-slicing or destruction gameplay mechanics
- generate two hull GameObjects from a sliced mesh
- interpolate UVs and normals across mesh cuts

## When to choose
- you need runtime mesh slicing in Unity with a simple, documented C# API
- you want a dependency-free MIT-licensed slicer for convex meshes
- you need seamless cuts preserving UV, normal, and tangent data

## When to avoid
- you need to slice concave/non-convex meshes
- your project does not use Unity3D
- you need actively developed features or frequent updates

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, simulation, game-engine
- domain: graphics, simulation
- platform: game-engine, cross-platform
- tags: unity3d, mesh-slicing, c-sharp, convex-mesh, plane-intersection, game-development

## Member repositories
- DavidArayan/ezy-slice (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:32.606829+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:42:23.825830+00:00, confidence not recorded.
  - readme: https://github.com/DavidArayan/ezy-slice (fetched 2026-08-28T04:06:32.606829+00:00, sha c3973117bae0)
- Data as of 2026-08-30T08:39:29.467469+00:00.
