exokitxr/exokit
Native VR/AR/XR engine for JavaScript 🦖 observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3147
- days_rel: n/a
- days_push: 1092
- n_releases_24m: 0
Adoption not part of the score
1007 stars · 122 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Exokit is a native VR/AR/XR engine for JavaScript that emulates a web browser on top of Node, providing native hooks for WebGL, WebXR, WebAudio, and related APIs. It lets developers run the same web-based immersive experience code across desktop VR headsets, Oculus, and Magic Leap.
Use cases
- build VR experiences with JavaScript and web APIs
- run WebXR apps natively on headsets
- deploy A-Frame apps to Magic Leap
- emulate a browser for immersive WebGL content
- develop cross-platform AR apps with one codebase
- run WebAudio and WebGL in a native XR runtime
When to choose
- you want to reuse existing web/WebXR code on native VR/AR devices
- you target OpenVR, Oculus, or Magic Leap from JavaScript
- you prefer web-standard APIs over native SDKs for XR development
When to avoid
- you need a mainstream, actively maintained WebXR browser
- you target mobile AR like ARKit/ARCore
- you need non-XR general-purpose browsing
Facets
framework · maturity maintenance
game-engine graphics web-framework web-development graphics cross-platform windows cross-platform webxr webvr virtual-reality augmented-reality webgl a-frame magicleap immersive-web game-development nodejs javascript android
1 source
- readme: https://github.com/exokitxr/exokit · fetched 2026-08-28 · 9d87e0be6478
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| exokitxr/exokit | main | 23 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem