Ross ROSS = Recommend OSS · open-source software intelligence for agents

egametang/ET

Unity3D Client And C# Server Framework observed · 2026-08-28

github.com/egametang/ET · C# · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

77/100

  • Activity 99
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 5911
  • days_rel: n/a
  • days_push: 7
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

9898 stars · 3238 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

ET is a C# game development framework combining a Unity3D client with a distributed C# game server, built around a fiber-based actor model for large-scale online games. The latest ET10 release adds AI-native workflows including architecture-enforcing analyzers, automated gameplay testing, and a Unity runtime bridge for AI-assisted development.

Use cases

  • build an MMO or multiplayer online game server in C#
  • create a Unity3D client-server game with distributed architecture
  • use an actor model framework for scalable game backends
  • set up hot reload and hotfix workflows for game servers
  • enable AI-assisted game development with automated gameplay verification
  • deploy cloud-native game server infrastructure

When to choose

  • you are building a large-scale online game or MMO with Unity clients and C# servers
  • you want a distributed actor-based server architecture with service discovery and dynamic scaling
  • you need hot reload, automated testing, and analyzer-enforced architecture rules
  • you want AI coding tools to safely generate and verify game code

When to avoid

  • you need a permissively licensed framework - the ET license restricts commercial use and requires a paid license
  • you are building a small standalone game that does not need distributed server infrastructure
  • you cannot use C# or Unity in your stack
  • you need a framework you can freely modify and redistribute as open source

Facets

framework · maturity active

game-engine rpc concurrency testing agent-framework microservices developer-tools game-engine dotnet cross-platform mmo actor-model unity3d csharp-server hot-reload ai-assisted-development metaverse game-development c#

1 source

Member repositories

RepositoryRoleHealth v2
egametang/ETmain77

For agents

markdown · JSON · MCP: product_card(name="egametang/ET")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem