egametang/ET
Unity3D Client And C# Server Framework observed · 2026-08-28
Health v2 · maintenance only
77/100
- Activity 99
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 5911
- days_rel: n/a
- days_push: 7
- n_releases_24m: 0
Adoption not part of the score
9898 stars · 3238 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
ET is a C# game development framework combining a Unity3D client with a distributed C# game server, built around a fiber-based actor model for large-scale online games. The latest ET10 release adds AI-native workflows including architecture-enforcing analyzers, automated gameplay testing, and a Unity runtime bridge for AI-assisted development.
Use cases
- build an MMO or multiplayer online game server in C#
- create a Unity3D client-server game with distributed architecture
- use an actor model framework for scalable game backends
- set up hot reload and hotfix workflows for game servers
- enable AI-assisted game development with automated gameplay verification
- deploy cloud-native game server infrastructure
When to choose
- you are building a large-scale online game or MMO with Unity clients and C# servers
- you want a distributed actor-based server architecture with service discovery and dynamic scaling
- you need hot reload, automated testing, and analyzer-enforced architecture rules
- you want AI coding tools to safely generate and verify game code
When to avoid
- you need a permissively licensed framework - the ET license restricts commercial use and requires a paid license
- you are building a small standalone game that does not need distributed server infrastructure
- you cannot use C# or Unity in your stack
- you need a framework you can freely modify and redistribute as open source
Facets
framework · maturity active
game-engine rpc concurrency testing agent-framework microservices developer-tools game-engine dotnet cross-platform mmo actor-model unity3d csharp-server hot-reload ai-assisted-development metaverse game-development c#
1 source
- readme: https://github.com/egametang/ET · fetched 2026-08-28 · 27cd0ac0eb51
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| egametang/ET | main | 77 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem