Ross ROSS = Recommend OSS · open-source software intelligence for agents

skypjack/entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more observed · 2026-08-28

github.com/skypjack/entt · homepage · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

86/100

  • Activity 99
  • Release rhythm 62
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: 245
  • age_days: 3446
  • days_rel: 41
  • days_push: 7
  • n_releases_24m: 4

Full methodology

Adoption not part of the score

13050 stars · 1111 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

EnTT is a header-only, dependency-free C++17/20 entity component system (ECS) library for game programming and other data-oriented applications. It provides fast, reliable entity management along with extras like reflection, event dispatching, and resource handling.

Use cases

  • build a game engine with an entity component system in C++
  • manage thousands of game entities with components efficiently
  • replace OOP inheritance hierarchies with data-oriented design
  • implement an event dispatcher or delegate system in C++
  • add a lightweight ECS to an existing C++ project without dependencies
  • prototype gameplay systems with fast component iteration

When to choose

  • you need a production-ready, battle-tested ECS in modern C++ (used by Minecraft)
  • you want a header-only library with zero dependencies
  • performance and cache-friendly component iteration matter
  • you want C++17/20 idiomatic APIs with reflection and signaling extras

When to avoid

  • your project is not in C++ or targets pre-C++17 compilers
  • you need a full game engine with rendering, physics, and audio out of the box
  • you prefer a scene-graph or actor-model architecture over ECS

Facets

library · maturity stable

game-engine simulation serialization simulation developer-tools cpp cross-platform ecs entity-component-system header-only data-oriented-design modern-cpp no-dependencies reflection gamedev game-development

2 sources

Member repositories

RepositoryRoleHealth v2
skypjack/enttmain86

For agents

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Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem