lsalzman/enet
ENet reliable UDP networking library observed · 2026-08-28
Health v2 · maintenance only
72/100
- Activity 89
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 5233
- days_rel: n/a
- days_push: 71
- n_releases_24m: 0
Adoption not part of the score
3260 stars · 729 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
ENet is a C library providing reliable UDP networking with features like channels, reliability, and congestion control. It is designed for real-time multiplayer games and other latency-sensitive applications.
Use cases
- build a multiplayer game server over UDP
- send reliable and unreliable messages over a single connection
- implement low-latency real-time communication without TCP overhead
- add networking to a game engine in C or C++
- create a lightweight client-server protocol
When to choose
- you need reliable UDP with low latency for games or real-time apps
- you want a small, simple C library with minimal dependencies
- you need both reliable and unreliable channels on one connection
When to avoid
- you need full TCP-style streaming or HTTP semantics
- you want a high-level game networking framework with matchmaking and serialization
- you need encryption built in without adding another layer
Facets
library · maturity stable
networking concurrency networking cross-platform c cpp udp reliable-udp game-networking low-latency c-library game-development real-time
1 source
- readme: https://github.com/lsalzman/enet · fetched 2026-08-28 · 30355fcc7dba
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| lsalzman/enet | main | 72 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem