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lsalzman/enet

ENet reliable UDP networking library observed · 2026-08-28

github.com/lsalzman/enet · C · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

72/100

  • Activity 89
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 5233
  • days_rel: n/a
  • days_push: 71
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

3260 stars · 729 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

ENet is a C library providing reliable UDP networking with features like channels, reliability, and congestion control. It is designed for real-time multiplayer games and other latency-sensitive applications.

Use cases

  • build a multiplayer game server over UDP
  • send reliable and unreliable messages over a single connection
  • implement low-latency real-time communication without TCP overhead
  • add networking to a game engine in C or C++
  • create a lightweight client-server protocol

When to choose

  • you need reliable UDP with low latency for games or real-time apps
  • you want a small, simple C library with minimal dependencies
  • you need both reliable and unreliable channels on one connection

When to avoid

  • you need full TCP-style streaming or HTTP semantics
  • you want a high-level game networking framework with matchmaking and serialization
  • you need encryption built in without adding another layer

Facets

library · maturity stable

networking concurrency networking cross-platform c cpp udp reliable-udp game-networking low-latency c-library game-development real-time

1 source

Member repositories

RepositoryRoleHealth v2
lsalzman/enetmain72

For agents

markdown · JSON · MCP: product_card(name="lsalzman/enet")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem