ecsyjs/ecsy
Entity Component System for javascript observed · 2026-08-28
Health v2 · maintenance only
10/100
- Activity 16
- Release rhythm 8
- Longevity 100
Flags: archived
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2672
- days_rel: n/a
- days_push: 507
- n_releases_24m: 0
Adoption not part of the score
1156 stars · 121 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
ECSY is a lightweight, framework-agnostic Entity Component System (ECS) framework for JavaScript, originally developed by the Mozilla Mixed Reality team. It organizes game and application logic into entities, data-only components, and ordered systems with reactive queries, designed to integrate with rendering engines like three.js or Babylon.js via community adapters.
Use cases
- build a game with an entity component system architecture in javascript
- manage game logic decoupled from rendering engines like three.js or babylon
- write reactive systems that respond to entity and component changes
- avoid garbage collection pauses in a javascript game loop
- structure a 2D canvas game with composable systems and components
- prototype web-based mixed reality or 3D applications with an ECS pattern
When to choose
- you want a lightweight, framework-agnostic ECS in JavaScript or TypeScript
- you need predictable system execution order and queued reactive events
- you're building on three.js, Babylon.js, or canvas and want community ECS adapters
- you prefer simple APIs over strict pure-ECS dogma
When to avoid
- you need a full-featured, production-hardened game engine with rendering built in
- you require strict pure ECS design with no ergonomic compromises
- you need a mature, actively maintained library - it is explicitly labeled highly experimental
- you're working outside JavaScript/web platforms
Facets
library · maturity experimental
game-engine animation web-development graphics browser ecs entity-component-system game-architecture framework-agnostic reactive-systems performance game-development javascript nodejs web
2 sources
- readme: https://github.com/ecsyjs/ecsy · fetched 2026-08-28 · ec62e4f74252
- homepage: https://ecsyjs.github.io/ecsy/ · fetched 2026-08-29 · 192934991d7c
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| ecsyjs/ecsy | main | 10 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem