Ross ROSS = Recommend OSS · open-source software intelligence for agents

ecsyjs/ecsy

Entity Component System for javascript observed · 2026-08-28

github.com/ecsyjs/ecsy · homepage · JavaScript · MIT (permissive) · archived observed · 2026-08-28

Health v2 · maintenance only

10/100

  • Activity 16
  • Release rhythm 8
  • Longevity 100

Flags: archived

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2672
  • days_rel: n/a
  • days_push: 507
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1156 stars · 121 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

ECSY is a lightweight, framework-agnostic Entity Component System (ECS) framework for JavaScript, originally developed by the Mozilla Mixed Reality team. It organizes game and application logic into entities, data-only components, and ordered systems with reactive queries, designed to integrate with rendering engines like three.js or Babylon.js via community adapters.

Use cases

  • build a game with an entity component system architecture in javascript
  • manage game logic decoupled from rendering engines like three.js or babylon
  • write reactive systems that respond to entity and component changes
  • avoid garbage collection pauses in a javascript game loop
  • structure a 2D canvas game with composable systems and components
  • prototype web-based mixed reality or 3D applications with an ECS pattern

When to choose

  • you want a lightweight, framework-agnostic ECS in JavaScript or TypeScript
  • you need predictable system execution order and queued reactive events
  • you're building on three.js, Babylon.js, or canvas and want community ECS adapters
  • you prefer simple APIs over strict pure-ECS dogma

When to avoid

  • you need a full-featured, production-hardened game engine with rendering built in
  • you require strict pure ECS design with no ergonomic compromises
  • you need a mature, actively maintained library - it is explicitly labeled highly experimental
  • you're working outside JavaScript/web platforms

Facets

library · maturity experimental

game-engine animation web-development graphics browser ecs entity-component-system game-architecture framework-agnostic reactive-systems performance game-development javascript nodejs web

2 sources

Member repositories

RepositoryRoleHealth v2
ecsyjs/ecsymain10

For agents

markdown · JSON · MCP: product_card(name="ecsyjs/ecsy")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem